I’ve just finished a brand new trailer for Spherack Reloaded. Take a watch and post any comments you may have!
I’ve just finished a brand new trailer for Spherack Reloaded. Take a watch and post any comments you may have!
I’m excited to announce that Spherack v3.2.069 is now available! This release is not only an awesome update to both the client AND server, but the launch of the new Spherack Online Homepage comes with it equipped with game information, video tutorials and more statistics! For example, you can now view who is online playing and where by checking the website rather than just judging where your friends are by a player count in the in-game server browser. Of course, I also did say this is an awesome update to the client and server, so you’re probably wondering why. Well read on to find out!
Spherack v3.2.068 is now available for download! This build features a brand new map, mp_alley, as pictured to the left. As you can probably tell, it’s built with a brand-new tileset and everything, and also is the first map to feature interactive scenery as part of my mission to make gameplay even more exciting than it already is.
Also in build 68, I’ve fixed mp_gray, which you may know for lagging or even crashing the game. This was due to an issue the game’s physics engine had with the slopes in the level, so I’ve removed them, meaning the map works once more for all!
Lastly on the list of exciting things that happened this build: I’ve updated the server’s default settings to make it easier for newer server-owners to launch their own games. The default score limit is now 20 (compared to 100) and the auto-rotation of modes and maps is also enabled by default.
So what are you waiting for? Pull a few friends aside, and grab the new version!
At long last, an update to Spherack is finally available to get the game working again for everyone. The problem we had that knocked the game offline for a few months was the original back-end to how the server-list worked was way more advanced than we needed it to be, considering the game no longer has a chat lobby. I rolled the game back to use the original system, run through HTTP rather than connecting to a glitchy, central server. We did indeed, however, once have many problems with the old system too, but building the other one taught me ways to work around and fix these issues.
So in short, everything looks the same, acts the same, but works a little differently. Simple benefit is, you can see what servers are online and you don’t have to worry about your own servers getting booted off the list for unexplained reasons.
Lastly, because people weren’t in favor of using an installer to download the game, I’ve made it available to download only through a ZIP file. I also rewrote some of the filenames and locations for a few files, which means anyone who has a copy of the game installed already will have to remove it from their system and download this release, because it won’t be available through auto-update. To download the game, click here.
Enjoy!
It’s been a while since the last update regarding Spherack Online and my games as a whole, so I figure it’s about that time I let you in on what I’ve been up to.
Between school, work and music rehearsals, I’ve been working on the “Spherack Reloaded Engine.” (pending title, perhaps?) This is in short, the backbone to Spherack Online 3 but without all of the networking material that makes the game online multiplayer capable.
Instead, this is designed as a base to power single-player shooters. I still haven’t decided however, whether or not I’ll be releasing the engine to the public or keeping it private for my own use. Maybe if someone or enough people beg (ask kindly) I’ll put it out there. For now though, if you’re a follower of mine on Twitter or at least follow the Spherack Online account, you may notice I said I’ve also been working on “AI.”
That’s for you to learn about my next update here
Stay posted!
To try again to build the ever-so-not-existing hype for Spherack 3, I’ve put together another quick promo video for Spherack Reloaded. (Actually the real reason is because I was bored but… you should still play the game!)
So Monday morning I woke up and something seemed very strange. It wasn’t the new bedsheets I had gotten, nor was the heat on in the middle of Summer. The strange sense was that there was no noise coming from my computer. Infact, it wasn’t even on.
Somewhere that night between 3am and 8am something went crazy-go-nuts and the motherboard fried itself. Not exactly sure what happened, but something did.
Anyway, I’ve ordered a new computer from HP… usually I’d build my own of course but I found this deal to be a real steal:
Intel Core 2 Quad @ 2.3Ghz
4GB DDR2 RAM
640GB HDD
Windows Vista Home Premium with a free upgrade to Windows 7
Plus the usual stuff HP throws in like the case, power supply, keyboard, etc. All for just $525, I found that for quite a steal and ordered it. Of course, it won’t be here probably until next Friday or something so for now I’ve double-monitored my netbook. It’s good fun. 1024×600 on a 19 inch monitor; an 80-year-old’s dream.
Anyway, what this means for you guys right now is Spherack is completely down. You won’t be able to host or join servers because my computer is what they all use to route themselves together. I apologize; I didn’t expect this to happen until December yet it did anyway.
SOOOOO yeah. I’ll be on a netbook with two monitors for the next week or so. Leave comments here or something.
After months of waiting, you can finally download and play the latest version of Spherack Online: Version 3.1! This release includes over 36 major feature additions, changes and bug fixes including the implimentation of a new menu system, server browser and also weapons.
That’s right, one of the major features you’ve all been waiting for have arrived! (I’ve stopped procrastinating) Rather than just killing each other with one gun, you can now choose between the Thompson, a Shotgun, and the Grenade Launcher over the area of now, five maps.
What are you waiting for? Go over to the game page and download it now!
Though the recent Build 061 addition of a brand new server browser and chat system was the biggest and most important updates in Spherack 3’s history, it was probably the worst. Why? Did it not help users out when finding their friends in games and chat before-hand? Well, it did… but not for all users. On top of demanding a lot of system resources to power its cosmetic aspects, half the game’s population ran into severe, inexplicable crashes.
So now, a few months later, with time to actually work on the game again, I’m including a brand new menu & server browser as part of the game’s big 3.1 Update. I can’t say I’ll be retaining the chat system just yet, but I can say it’s faster and far less glitchy to use.
If you’re interested in catching some previews, follow me on Twitter!
Well I’m pretty excited to announce these past couple of days with school out of the way I’ve been hard at work here and there trying to get Spherack back on its feet. I’m finally starting to get to those highly requested features that will really turn the tides of gameplay. I’ve started by upgrading the cosmetics a little bit… Rather than appearing completely flat, players and landscapes now give drop-shadows behind them to give more depth. It actually supplies for a very nice visual effect while in-game and can be turned off through the new options menu.
Yes, an actual options menu, and I mean IN-GAME options! Rather than instantly quitting the game when you hit the escape key, you’ll open up this window from which you’ll have quite a few choices I think you’ll all like. As I said, you’ll be able to adjust the in-game settings, and you’ll also be able to change your team in-game and switch weapons. New weapons! They’re coming! I’ve already got a rocket launcher made up and its filled with awesome!A variety in weaponry is sure to bring a fresh approach to gameplay as some have their advantages as well as disadvantages. Choose what works best for you and suits your interests.
There’s a lot of things to come in the future update. When it will come I can’t say, but for now stop by my new bug tracker at http://flyspray.AndrewNatoli.com to browse and submit your own feature requests and bug reports! I’d love to hear your ideas on what I should add and change, so why keep them to yourselves?
I might go about posting some screenshots from the upcoming build soon. I apologize for the lack of progress the past few months but hope you’re excited for what’s to come!